《虚幻3引擎在iOS平台开发游戏教程》Eat3D Unreal Development Kit 3 iOS Mobile Game Production

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《虚幻3引擎在iOS平台开发游戏教程》Eat3D Unreal Development Kit 3 iOS Mobile Game Production-图片1

本教程是由Eat3d机构出品的虚幻3引擎在苹果iOS平台开发游戏高级教程。

iOS是由苹果公司为iPhone开发的操作系统。它主要是给iPhone、iPod touch以及iPad使用。就像其基于的Mac OS X操作系统一样,它也是以Darwin为基础的。原本这个系统名为iPhone OS,直到2010年6月7日WWDC大会上宣布改名为iOS。iOS的系统架构分为四个层次:核心操作系统层(the Core OS layer),核心服务层(the Core Services layer),媒体层(the Media layer),可轻触层(the Cocoa Touch layer)。系统操作占用大概240MB的存储器空间。

《虚幻3引擎在iOS平台开发游戏教程》Eat3D Unreal Development Kit 3 iOS Mobile Game Production-图片2《虚幻3引擎在iOS平台开发游戏教程》Eat3D Unreal Development Kit 3 iOS Mobile Game Production-图片2《虚幻3引擎在iOS平台开发游戏教程》Eat3D Unreal Development Kit 3 iOS Mobile Game Production-图片2《虚幻3引擎在iOS平台开发游戏教程》Eat3D Unreal Development Kit 3 iOS Mobile Game Production-图片2
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。
Unity 3代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。
Unity 3作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。
Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
《虚幻3引擎在iOS平台开发游戏教程》Eat3D Unreal Development Kit 3 iOS Mobile Game Production-图片2《虚幻3引擎在iOS平台开发游戏教程》Eat3D Unreal Development Kit 3 iOS Mobile Game Production-图片2《虚幻3引擎在iOS平台开发游戏教程》Eat3D Unreal Development Kit 3 iOS Mobile Game Production-图片2《虚幻3引擎在iOS平台开发游戏教程》Eat3D Unreal Development Kit 3 iOS Mobile Game Production-图片2《虚幻3引擎在iOS平台开发游戏教程》Eat3D Unreal Development Kit 3 iOS Mobile Game Production-图片2《虚幻3引擎在iOS平台开发游戏教程》Eat3D Unreal Development Kit 3 iOS Mobile Game Production-图片2
Unreal Development Kit 3 - iOS Mobile Game Production Genre: eLearning
In this DVD Sjoerd "Hourences” De Jong continues his series and goes through the entire production of creating an iOS game using UDK. Sjoerd starts with a blank scene and immediately begins placing custom meshes and then goes into mobile materials, particles, sounds, and fog. Sjoerd then demonstrates setting up the plane, creating a joystick to control the plane, adding speed/fire buttons, creating destroyable ground targets using prefabs, adding a scoring system and time limits, creating the full HUD and compiling the final. Finally Sjoerd goes into great detail demonstrating how his team ported "The Ball” from PC to iOS.

You will also learn from an Unreal Master exactly how to create or port your games to iOS for playing on iphone/ipad devices.
《虚幻3引擎在iOS平台开发游戏教程》Eat3D Unreal Development Kit 3 iOS Mobile Game Production-图片3《虚幻3引擎在iOS平台开发游戏教程》Eat3D Unreal Development Kit 3 iOS Mobile Game Production-图片3《虚幻3引擎在iOS平台开发游戏教程》Eat3D Unreal Development Kit 3 iOS Mobile Game Production-图片3《虚幻3引擎在iOS平台开发游戏教程》Eat3D Unreal Development Kit 3 iOS Mobile Game Production-图片3

《虚幻3引擎在iOS平台开发游戏教程》Eat3D Unreal Development Kit 3 iOS Mobile Game Production-图片4


About the Instructor:

Sjoerd "Hourences” De Jong has been working with the Unreal Editor for over 10 years and has worked as titles such as Huxley, Warpath and UT 2004. Sjoerd recently Designed and directed the UT3 mod "The Ball” that has already won a range of awards in some of the world’s largest competitions such as the ModDB MOTY and the MakeSomethingUnreal contest. Make sure to check out Sjoerd’s website.

 

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