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《MARI 1.3新功能介绍教程》Digital-Tutors New Features in MARI 1.3

资源信息
中文名称: MARI 1.3新功能介绍教程
外文名称: Digital-Tutors New Features in MARI 1.3
资源分类: 教程 MARI1.3 MARI 新功能 Digital-Tutors
文件大小: 500m
资源格式: flv project rar
下载方式: 115网盘

《MARI 1.3新功能介绍教程》Digital-Tutors New Features in MARI 1.3

本教程是由Digital-Tutors机构出品的MARI 1.3新功能介绍教程,时长53分,附工程源文件,使用软件:MARI 1.3v2,官方更新日期:2011.10.3

《MARI 1.3新功能介绍教程》Digital-Tutors New Features in MARI 1.3
《MARI 1.3新功能介绍教程》Digital-Tutors New Features in MARI 1.3《MARI 1.3新功能介绍教程》Digital-Tutors New Features in MARI 1.3《MARI 1.3新功能介绍教程》Digital-Tutors New Features in MARI 1.3《MARI 1.3新功能介绍教程》Digital-Tutors New Features in MARI 1.3《MARI 1.3新功能介绍教程》Digital-Tutors New Features in MARI 1.3《MARI 1.3新功能介绍教程》Digital-Tutors New Features in MARI 1.3《MARI 1.3新功能介绍教程》Digital-Tutors New Features in MARI 1.3《MARI 1.3新功能介绍教程》Digital-Tutors New Features in MARI 1.3《MARI 1.3新功能介绍教程》Digital-Tutors New Features in MARI 1.3
Mari是由The foundry开发的一款具有创新概念的纹理绘制工具。在这次更新上,最重要的是Mari终于能够在Window下运作,并且还增加了如:TGA格式支持、FBX Camera导入等功能。

MARI是一款全新的具有创造性的3D纹理绘制产品,最初在Weta Digital开发,主要用来解决高细节的纹理问题,后被用于影片《阿凡达》、《第九区》等的开发制作中。MARI能够轻松处理高细节——数以万计的复杂纹理——快速且简单。

MARI深受欢迎,并收到了来自各式各样的纹理绘制社区的预定请求,这其中不乏Double Negative和Framestore这样的大客户。
Digital-Tutors - New Features in MARI 1.3 53 min. 44 sec. | 10/03/2011 | MARI 1.3v2 | Author: Justin Marshall
In this series of lessons we will take a look at some of the powerful new features available in MARI 1.3. In the new updates to MARI, there are a number of workflow-enhancing tools, features, and interface updates that have been added. We'll start by looking at some of the small changes and additions to the interface, including a new channel pop-up, changes to the visibility toggle, and the ability to bake paint directly into a new channel. We'll talk about the addition of PTEX to the MARI workflow, enabling us to paint textures without the need for UVS. We'll also talk about the new shader modules. We'll cover the displacement preview module. We'll talk about displaying models as reflective surfaces with the environment sphere module. We'll also talk about the new ability to use seamless, tile-able textures in our workflow with the tiled and masked tiled shader modules. Finally, we'll cover the high-pass filter and check out the new bridge between MARI and NUKE

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