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高效渲染教程 Digital Tutors - Infiltrator Production Pipeline Volume 6: Rendering

高效渲染教程  Digital Tutors - Infiltrator Production Pipeline Volume 6: Rendering
 

Digital Tutors - 'Infiltrator' Production Pipeline Volume 6: Rendering | +Project files | .flv | 1.93Gb

 
Lesson Outline (20 lessons)
In this volume of the Infiltrator Production Pileline, we will go through the process of setting up materials, lights and render passes in preparation for final compositing.

We will begin by learning how we can optimize our high-resolution geometry to use our system memory more effectively. This will allow for more efficient, stable rendering, especially if you are working on a 32-bit system with limited resources. From there, we will take some time to set up materials for the various portions of our 'Infiltrator' spider and then we will begin the lighting setup. We will use an image-based-lighting approach to achieve a high level of realism and to ensure that the lighting on the CG spider matches the live-action plate. Finally, we will learn how to use Render Passes and Render Layers to output our final renders in a way that will give us a tremendous amount of control over the final result whenever we get into our final compositing phase.

高效渲染教程  Digital Tutors - Infiltrator Production Pipeline Volume 6: Rendering
1. Introduction and Project Overview高效渲染教程  Digital Tutors - Infiltrator Production Pipeline Volume 6: Rendering
3. Optimizing Infiltrator geometry - part 1

高效渲染教程  Digital Tutors - Infiltrator Production Pipeline Volume 6: Rendering
5. Optimizing Infiltrator geometry - part 3

高效渲染教程  Digital Tutors - Infiltrator Production Pipeline Volume 6: Rendering
7. Adding accent colors to the Infiltrator character

高效渲染教程  Digital Tutors - Infiltrator Production Pipeline Volume 6: Rendering
9. Incorporating ambient occlusion into Architectural materials

高效渲染教程  Digital Tutors - Infiltrator Production Pipeline Volume 6: Rendering
11. Improving rendering stability of complex Maya scenes

高效渲染教程  Digital Tutors - Infiltrator Production Pipeline Volume 6: Rendering
13. Creating shadow-only lights in Maya

高效渲染教程  Digital Tutors - Infiltrator Production Pipeline Volume 6: Rendering
15. Setting up initial render passes for our character

高效渲染教程  Digital Tutors - Infiltrator Production Pipeline Volume 6: Rendering
17. Rendering an ambient occlusion pass in Maya

高效渲染教程  Digital Tutors - Infiltrator Production Pipeline Volume 6: Rendering
19. Making final quality adjustments to Infiltrator scene

高效渲染教程  Digital Tutors - Infiltrator Production Pipeline Volume 6: Rendering
2. Discussing rendering challenges within this scene高效渲染教程  Digital Tutors - Infiltrator Production Pipeline Volume 6: Rendering
4. Optimizing Infiltrator geometry - part 2

高效渲染教程  Digital Tutors - Infiltrator Production Pipeline Volume 6: Rendering
6. Applying initial materials to the Infiltrator character

高效渲染教程  Digital Tutors - Infiltrator Production Pipeline Volume 6: Rendering
8. Adding dark accents to the Infiltrator character

高效渲染教程  Digital Tutors - Infiltrator Production Pipeline Volume 6: Rendering
10. Re-referencing optimized Infiltrator mesh

高效渲染教程  Digital Tutors - Infiltrator Production Pipeline Volume 6: Rendering
12. Utilizing Color Management features in Maya

高效渲染教程  Digital Tutors - Infiltrator Production Pipeline Volume 6: Rendering
14. Modifying the wall stand-in geometry

高效渲染教程  Digital Tutors - Infiltrator Production Pipeline Volume 6: Rendering
16. Creating a custom color buffer for our Maya character

高效渲染教程  Digital Tutors - Infiltrator Production Pipeline Volume 6: Rendering
18. Viewing rendered framebuffers in Maya

高效渲染教程  Digital Tutors - Infiltrator Production Pipeline Volume 6: Rendering
20. Creating

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