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Maya和Nuke镜头跟踪和合成原理教程 Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6

 

Digital Tutors - Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6 | *.flv | +Project Files | 3.75 GB

由Digital Tutors 公司最新出品的Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6教程,Maya2011和Nuke 6镜头跟踪和合成原理教程。适用于电影摄影界、电视台、广告界、摄影界、音乐MTV应用等。
教程共74个章节内容。全面学习Maya2011和Nuke 6合成技术。

NUKE是一个获得学院奖(Academy Award)的数码合成软件。已经经过10年的历练,为艺术家们提供了创造具有高质素的相片效果的图像的方法。NUKE无需专门的硬件平台,但却能为艺术家提供组合和操作扫描的照片,视频板以及计算机生成的图像的灵活、有效、节约和全功能的工具。在数码领域,NUKE已被用于近百部影片和数以百计的商业和音乐电视,NUKE具有先进的将最终视觉效果与电影电视的其余部分无缝结合的能力,无论所需应用的视觉效果是什么风格或者有多复杂。

Nuke合成软件参与制作的著名影视有:《后天/末日浩劫The Day After Tomorrow 》,I, Robot 机械公敌、《极限特工》xXx、《泰坦尼克号》、T-2、《阿波罗13》、《真实的谎言》、《X战警》、《金刚》等...

 
Lesson Outline (74 lessons)
In this series of lessons we'll learn how to take some footage and move it through the entire MatchMover to Maya to Nuke pipeline to create a finished shot.

We'll begin this project by solving four of our shots in MatchMover and combining them in Maya into a cohesive 3d scene. Then we'll create our last camera in Maya and match it. Once all our camera are set-up, we'll learn how to model our object, create dynamics, animate, texture and render our scene. We'll then jump into Nuke to do some color treatment on our backgrounds and then composite our layers together. Now, this is a long project that will take some time to complete. If you get stuck or have any questions, please join our forums and ask. We check the forums often and have a very active and helpful community.

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
1. Introduction and Project Overview

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
3. Creating a plan to keep our shots consistent for Maya

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
5. Manually tracking shot three

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
7. Creating the coordinate system for shot four

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
9. Integrating our various matchmoves into one scene

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
11. Creating low-quality previews in Composite for use in Maya

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
13. Hand-matching a camera inside Maya

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
15. Constraining a preview camera to move with our shots

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
17. Modeling the pyramid asset

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
19. Modeling the interior of the pyramid

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
21. Animating the second shot - Pyramid opens

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
23. Animating the emitters in sync with the doors opening

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
25. Keeping our nParticles in the pyramid and creating a vortex

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
27. Animating the goals on and off to create the transitions

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
29. Caching our particles and instancing geometry

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
31. Adding direct lighting sources

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
33. Using projection techniques to vary particle color by distance

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
35. Animating the particle ramp and beginning our table shader

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
37. Projecting our reflection map onto our geometry

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
39. Changing our Ambient Occlusion pass for the best results

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
41. Rendering with multiple cameras and fixing the preview cam

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
43. Creating a layer to output a particle matte pass

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
45. Doing final checks on render settings and batch rendering

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
47. Color correcting our shots for consistency in Nuke

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
49. Fixing shot 3 with color correction and Keyer nodes

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
51. Using a luma keyer to darken our scene in shot 5

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
53. Breaking apart our EXR into passes and setting the colorspace

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
55. Combining passes to create a proper foreground alpha

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
57. Adding DOF and dilating our pass to fix edge issues

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
59. Lightwrapping and blurring to composite with background

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
61. Tweaking the reflection and adding AO to the background

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
63. Creating an expansive ground shadow using existing images

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
65. Painting out the visible markers using RotoPaint

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
67. Converting Shot 2 to Shot 3 and editing the read nodes and blurs

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
69. RotoPainting markers out of the background

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
71. Using RotoPaint to fix background errors

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
73. Animating the particle color correction during the fall

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
2. Examining the shots and the footage

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
4. Manually tracking shot two

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
6. Manually tracking shot four

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
8. Manually tracking shot five

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
10. Continuing to integrate our shots together in Maya

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
12. Offsetting our cameras and image planes to play correctly

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
14. Matching the table orientation on shot 1 cam

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
16. Testing our matchmove inside Maya and fixing any issues

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
18. Extruding and Beveling our pyramid

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
20. Animating the first shot - Pyramid sliding across the table

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
22. Creating emitters for our nParticles

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
24. Adding Newton and Drag forces to draw our particles into the air

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
26. Creating the goal models for our particles

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
28. Using a Gravity force to create falling particles

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
30. Bringing in our HDR image for indirect lighting

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
32. Creating a material for our pyramid

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
34. Animating the particle projection to stay with our particles

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
36. Creating a clean plate and reflection map for shot 1

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
38. Setting up basic render passes and layers

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
40. Choosing the file type and frame buffer for compositing

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
42. Overriding render layers to render each camera separately

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
44. Creating the reflection height shader and pass

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
46. Dealing with mental ray® 'out of memory' errors

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
48. Using a ColorLookup and ColorCorrect to push our footage

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
50. Reusing color correction nodes to save time on shot 4

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
52. Tracking the table and combining keys to finish shot 5

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
54. Combining our basic color passes and specularity

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
56. Using our Clean Plate to fix shot 1

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
58. Adding motion blur using our motion vector pass

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
60. Adding the reflection to our background

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
62. Using Keying techniques to fix depth in shot 2

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
64. Blurring our Depth and Motion Vectors for a soft look

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
66. Using the particle matte to color correct our particles

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
68. Adding larger ground ambient occluion

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
70. Converting Shot 3 to Shot 4 and making color tweaks

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
72. Converting shot 4 to shot 5 and fixing alpha issues

Maya和Nuke镜头跟踪和合成原理教程  Digital Tutors Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
74. RotoPainting markers and viewing the final

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