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Maya摄象机影片数字镜头教程 Gnomon Maya Camera Sequencer Digital Shot Progression

Maya摄象机影片数字镜头教程  Gnomon Maya Camera Sequencer Digital Shot Progression

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Gnomon Maya Camera Sequencer Digital Shot Progression with John Clark 由John Clark主讲的Maya摄象机影片数字镜头教程。

教程所使用的软件:Maya

Maya摄象机影片数字镜头教程  Gnomon Maya Camera Sequencer Digital Shot Progression

In this DVD, John presents the new Camera Sequencer in Autodesk Maya, a toolset that allows users to create camera shots in a non-linear editing-style timeline within Maya. Using the Camera Sequencer, the viewer will learn production methods of building full sequences in Maya, shot-by-shot, which can then be playblasted as movies for editorial and animation. John begins by exploring the Sequencer menu and tool bar, and doing a general run down of all the exciting new functionality. Using a simple cycle of animation, he uses the Sequencer to "shoot" the animation from various camera angles, and edits the resulting shots until they begin to tell a story. Learn how to use the non-linear editing functions of the Sequencer - cutting, trimming, scaling and sliding shots on tracks, and look at methods to create and group alternate camera setups for easy presentation. John will also show you how to import a set of storyboards which have been exported from Final Cut Pro, and how to build a sequence of animation from these storyboards. This lecture will give animators, previs and rough layout professionals the ability to create full sequences of animation directly within Maya, quickly and efficiently.

Maya摄象机影片数字镜头教程  Gnomon Maya Camera Sequencer Digital Shot Progression

教程相关主题:

  • Shot Creation
  • Camera Creation
  • Sequencer Preferences
  • Sequencer Tools
  • Shot Grouping
  • Rendering Movies
  • Non-linear Sequencer Editing
  • Importing an EDL
  • Importing Audio, Rough Layout

教程相关章节内容:

  1. Sequencer Timeline
  2. Shots and Cameras
  3. Shot Setups
  4. Non-Linear Editing
  5. More Interface Tools
  6. Grouping Shots
  7. Playblasting Shots
  8. More Playblasting
  9. Importing a Storyboard
  10. Working Example
  11. Sequence Complete

作者相关介绍:

John Clark

Maya摄象机影片数字镜头教程  Gnomon Maya Camera Sequencer Digital Shot Progression

VFX Supervisor
Sony Pictures Imageworks

John Clark has been working in the film and television industry for over sixteen years, creating scenic art and practical effects before moving into digital animation and visual effects. For three years John was the VFX supervisor for the award-winning digital production house Motion Theory, where he received commercial credits with campaigns for HP, Budweiser, Toyota, Direct TV, Mervyns, Johnson & Johnson, Mazda, Nike, Fox, ESPN, EA Sports, Met Life and Cingular. John also helped create music videos for The Used, Papa Roach, REM, Less Than Jake, Velvet Revolver, and Beck. John is currently at Sony Pictures Imageworks where he is the Layout Lead for the animated feature Hotel Transylvania. At Sony John has been an Animation Lead, Layout Lead, Modeler, 3DS Lighter and Hair and Cloth TD on movies such as Cloudy With a Chance of Meatballs, and Surf's Up, for which he won a 2007 Annie Award for his wave animation and layout work. John's other awards for animation and FX include: five AICP awards, International Art Directors Silver Cube and Gold Cube, and multiple Telly awards. John has also had two animation pieces accepted to the SIGGRAPH animation festival.