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MAYA上色控制插件V2.5.4版 RenderHeads UVAutoRatioPro v2.5.4 for Maya 2011-2014 Win32/Win64

RenderHeads UVAutoRatioPro v2.5.4 for Maya 2011-2014 Win32 Win64.jpg

本插件是由renderheads机构出品的MAYA上色控制插件V2.5.4版,RenderHeads UVAutoRatioPro v2.5.4 for Maya 2011-2014 Win32/Win64,大小:7 MB,支持Win32与64位系统,支持Maya2011-2014版软件,语言:英语。

RenderHeads UVAutoRatioPro v2.5.4 for Maya 2011-2014 Win32/Win64
To get the most out of textures they should be mapped in proportion to the size of the geometry. Not doing so means that different parts of the scene will have different texture distribution, resulting in some textures appearing blurrier than others while some will be overly sharp, making the scene appear inconsistent and strange. Those objects with too much texture mapped to them waste memory and cause aliasing (flickering) due to the overly high frequency of texels.

Artists in the game and film industry can spend hours scaling UVs up and down manually trying to get them to the ideal proportion. This isn’t a particularly fun job, in fact it’s not something we should be wasting our time with. Wouldn’t it be great if this tiresome task was automated?
Enter UVAutoRatio Pro: the complete tool for automating all texel ratio tasks.

RenderHeads UVAutoRatioPro v2.5.4 for Maya 2011-2014 Win32 Win642.jpgRenderHeads UVAutoRatioPro v2.5.4 for Maya 2011-2014 Win32 Win641.png

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