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3dsMax2011快速上手教程 Digital-Tutors : Introduction to 3ds Max 2011

3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011

Digital-Tutors : Introduction to 3ds Max 2011
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 In this course we'll cover a wide range of topics in order to get you quickly up to speed using 3ds Max 2011.

In this course we are going to help you get a good understanding of how to work in 3ds Max.You will be able to learn from several of the instructors here at Digital Tutors as we go through many of the major parts of the software. We are going to cover a wide range of topics in this course. We will start out exploring the user interface and finding our way around 3ds Max. Then we will start to create our own custom model, a pod racer, using a number of powerful modeling tools. We will paint and texture our model, and then take it through the process of rigging and animation. We will finish up by adding dynamic effects to the scene and rendering out a nice result. Once you are finished, you will have exposure to a wide range of disciplines in 3ds Max and be able to start working on your own projects and building on the knowledge you have gained.

Lesson Outline (89 lessons)

3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
1. Introduction and Project Overview


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
3. Navigating the viewports


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
5. Creating your first object


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
7. Viewing Geometry


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
9. Saving Files and File Types


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
11. Modeling Overview


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
13. Finishing the engine shell


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
15. Using splines and modifiers to add sharp panels


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
17. Building the back of the engine with NURBS


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
19. Building the engine nozzle


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
21. Building the side fine and cable connector


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
23. Building the back of the pod


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
25. Modeling the main cockpit


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
27. Using splines to build detail around the cockpit


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
29. Adding final detail to the racer


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
31. Adding cables to the racer


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
33. Using the Material Editors


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
35. Adding Gradient Ramps


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
37. Adding preset materials


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
39. Working with UVs


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
41. Adding bump maps


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
43. Combining textures with the Composite Map


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
45. Adding a glow to the model


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
47. Building controls for the pod racer


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
49. Organizing the scene with the Layer Manager


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
51. Modifying an object's pivot


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
53. Wiring parameters


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
55. Using an expression to automate an engine idle


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
57. An overview of 3ds Max's Bone Tools and the Spline IK Solver


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
59. Correcting the deformations of the cables


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
61. Make the rig more animator-friendly


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
63. The basics of setting keyframes in Max


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
65. Cycling animations in Max


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
67. Animating with Autokey


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
69. Previewing animations in real-time


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
71. Adding initial particle dynamics to our pod racer


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
73. Setting up initial shading for smoke particles


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
75. Duplicating particle emitters in 3ds Max


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
77. Creating control objects for the animated lightning bolt


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
79. Lighting and Rendering Overview


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
81. Exploring the parameters of 3ds Max lights


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
83. Working with Shadow Maps in 3ds Max


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
85. Matching 3ds Max camera to a live-action background


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
87. Matching lights to a photographic environment


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
89. Rendering an animated sequence from 3ds Max
3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
2. Overview of the User Interface


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
4. Using the Command Panel


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
6. Transforming objects


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
8. Working with the modifier stack


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
10. Working with projects


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
12. Building the basic shape of the engine shell


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
14. Detailing the engine shell using existing geometry


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
16. Adding the fan blades using an Array


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
18. Modeling a series of pipes


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
20. Building the power coupling with splines


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
22. Adding bolts using Object Paint


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
24. Building the base of the pod


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
26. Adding the back of the cockpit


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
28. Modeling the lower racer structure


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
30. Modeling the front fins with splines


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
32. Materials and Texturing Overview


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
34. Applying materials


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
36. Applying multiple materials to objects


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
38. Working with procedural texture maps


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
40. Working with bitmap textures


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
42. Modulating specular color


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
44. Using the Viewport Canvas


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
46. Rigging and Animation Overview


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
48. Finishing the pod racer's controls


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
50. Working with the Schematic View


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
52. Creating custom parameters


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
54. Writing your first expression


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
56. Rigging the engine cables with bones


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
58. Finishing the cable rig


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
60. Randomizing the engine idles with the Noise Float controller


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
62. Locking controllers and Finishing the pod racer rig


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
64. Understanding the Curve Editor


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
66. Animating objects along a path


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
68. Editing keys on the Track Bar


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
70. Dynamics Overview


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
72. Adding forces to 3ds Max particles


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
74. Finalizing the shading network for our smoke particles


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
76. Starting to create an animated lightning bolt in 3ds Max


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
78. Finalizing the movement and the materials for the lightning bolt


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
80. Overview of the various 3ds Max light types


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
82. Switching the 3ds Max rendering engine


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
84. Using Raytrace shadows in 3ds Max


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
86. Rendering photographic environments in 3ds Max


3dsMax2011快速上手教程  Digital-Tutors : Introduction to 3ds Max 2011
88. Using the 3ds Max Skylight to create secondary lighting