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《Maya2011低分辨率渲染教程》(Digital-Tutors : Rendering Low Resolution Environments in Maya 2011)

《Maya2011低分辨率渲染教程》(Digital-Tutors : Rendering Low Resolution Environments in Maya 2011)

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In this series of lessons we will explore a variety of techniques for creating realistic lighting which can also convey a sense of mood and atmosphere within Maya.

Throughout these lessons we will learn how to use lights and shading network modifications to create the appearance of real light sources, as well as using lights to call attention to particular areas of our scene. This course will be placing emphasis on efficient rendering practices, and some guidelines that you can use in your day-to-day work to help your renders proceed as quickly as possible. We will also take some time to learn how volume primitives and 3D textures in Maya can be used to create complex volumetric effects within our scene.

 

《Maya2011低分辨率渲染教程》(Digital-Tutors : Rendering Low Resolution Environments in Maya 2011)
1. Introduction and Project Overview


《Maya2011低分辨率渲染教程》(Digital-Tutors : Rendering Low Resolution Environments in Maya 2011)
3. Using the Attribute Spread Sheet to control multiple lights


《Maya2011低分辨率渲染教程》(Digital-Tutors : Rendering Low Resolution Environments in Maya 2011)
5. Creating a shading network to mimic light sources


《Maya2011低分辨率渲染教程》(Digital-Tutors : Rendering Low Resolution Environments in Maya 2011)
7. Adding light sources underneath the cryogenic pods


《Maya2011低分辨率渲染教程》(Digital-Tutors : Rendering Low Resolution Environments in Maya 2011)
9. Illuminating the central pod platform


《Maya2011低分辨率渲染教程》(Digital-Tutors : Rendering Low Resolution Environments in Maya 2011)
11. Using light linking to control illumination results


《Maya2011低分辨率渲染教程》(Digital-Tutors : Rendering Low Resolution Environments in Maya 2011)
13. Creating bump maps for the floor


《Maya2011低分辨率渲染教程》(Digital-Tutors : Rendering Low Resolution Environments in Maya 2011)
15. Using volume primitives in Maya


《Maya2011低分辨率渲染教程》(Digital-Tutors : Rendering Low Resolution Environments in Maya 2011)
17. Placing final light sources throughout our room


《Maya2011低分辨率渲染教程》(Digital-Tutors : Rendering Low Resolution Environments in Maya 2011)
19. Adding ambient occlusion to Maya shaders
《Maya2011低分辨率渲染教程》(Digital-Tutors : Rendering Low Resolution Environments in Maya 2011)
2. Placing initial light sources in the scene


《Maya2011低分辨率渲染教程》(Digital-Tutors : Rendering Low Resolution Environments in Maya 2011)
4. Using tone mapping and gamma correction in Maya


《Maya2011低分辨率渲染教程》(Digital-Tutors : Rendering Low Resolution Environments in Maya 2011)
6. Creating glow maps for the cooling tubes


《Maya2011低分辨率渲染教程》(Digital-Tutors : Rendering Low Resolution Environments in Maya 2011)
8. Building glow maps for the pod platform


《Maya2011低分辨率渲染教程》(Digital-Tutors : Rendering Low Resolution Environments in Maya 2011)
10. Creating light sources along the walls of our room


《Maya2011低分辨率渲染教程》(Digital-Tutors : Rendering Low Resolution Environments in Maya 2011)
12. Creating glow maps for the floor


《Maya2011低分辨率渲染教程》(Digital-Tutors : Rendering Low Resolution Environments in Maya 2011)
14. Placing secondary light sources within the room


《Maya2011低分辨率渲染教程》(Digital-Tutors : Rendering Low Resolution Environments in Maya 2011)
16. Rendering volumetric steam and smoke in Maya


《Maya2011低分辨率渲染教程》(Digital-Tutors : Rendering Low Resolution Environments in Maya 2011)
18. Boosting the rendered quality of our Maya scene


《Maya2011低分辨率渲染教程》(Digital-Tutors : Rendering Low Resolution Environments in Maya 2011)
20. Making final adjustments to the scene