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《ZBrush4高级应用教程-法系》(ZBrushApprendre ZBrush 4 )

中文名:  ZBrush4高级应用教程-法系
英文名:  ZBrushApprendre ZBrush 4
资源格式:压缩包 
素材分类: CG教程
素材容量:   3G
素材格式:  Flv
出品机构www.elephorm.com/
发行时间: 2010年
地区: 美国
对白语言: 英语
文字语言: 英文
下载方式: Hotfile网盘
内容简介
《ZBrush4高级应用教程-法系》(ZBrushApprendre ZBrush 4 )
官方网站:http://www.elephorm.com/3d/formation-zbrush/formation-zbrush-4.html
ZBrush是现在在视频游戏和电影特效制作的主要工具。从他革命性的3D角色艺术创作开始,就是工业造型设计或建筑造型的有力工具。
在这7个小时以上的视频教程,你可以了解它的所有功能的概述,包括新闻,焦点问题,Xplode的ZBrush4的基础,使业务流程再造的cliptools,高中学校着色,戈兹贝达等。
培训还包括一个制作机器人的造型相有机字符到最后实际车间。
西里尔Cosentino,在三维和特殊效果和专家认证培训Pixologic世界级的专家,通过培训将引导你通过显示的功能和技术,该软件需要你。

ZBrush is now a major player in the production of video games and movie special effects. He revolutionized the art of 3D character creation years initially but is now a powerful tool for modeling industrial design or for architectural modeling.

In this video tutorial over 7 hours, you can learn the fundamentals of ZBrush 4 by an overview of all its functions, including news, Spotlight, Xplode, rendering Bpr the cliptools, SSS shader, Goz etc..
The training also includes a practical workshop for making a mecha-organic character of the modeling phase to final.
Cyril Cosentino, a specialist in the world of 3D and special effects and certified trainer Pixologic Expert, will guide you through the training by showing you the functions and techniques required for this software.

   1.
      Presentation of the adobe and its formation
          *
            The word Cyril Cosentino
          *
            Philosophy Pixologic ZBrush
   2.
      Interface
          *
            General Interface
          *
            The menus
          *
            Tools palette
          *
            Object creation and manipulation
   3.
      Fundamentals "Sculpt 3D
          *
            3D primitives
          *
            Principles of sculpture 3d
          *
            Subdivision
          *
            Principle of using tools Move, Scale, Rotate
          *
            Tools symmetry
          *
            The "Brush"
          *
            The "Strokes"
          *
            Use of "Alpha"
          *
            "3D Layers"
   4.
      Lab: Creating a head
          *
            Creating basic geometry
          *
            Basic Formatting
          *
            Defining shapes with the technique of "Sculpt 3D
          *
            Adding details
   5.
      The fundamentals of modeling "ZSpheres"
          *
            Principles "ZSpheres"
          *
            Creating and manipulating "ZSpheres"
          *
            Building the Base Mesh from "ZSpheres"
          *
            "Bind Skin"
          *
            Go further with "ZSketch"
   6.
      Selection Methods
          *
            The "Masks"
          *
            The tool selection
          *
            "Polygroup"
          *
            "Edge Loop" and "Grouploop"
   7.
      Lab: Creating a character organic and mechanical
          *
            Introduction to Exercise
          *
            Basis of the character using the "ZSpheres"
          *
            Recording Project
          *
            Basic form
          *
            "SubTools"
          *
            "Morph Target"
          *
            The "UV"
          *
            Definition of the head
          *
            Phase "Sculpt" advanced
          *
            Creation and placement of eyes
          *
            Using "GoZ"
          *
            Using the "Shadow Box"
          *
            Using the "Clip Tools"
          *
            Using the "Match Maker"
          *
            Creating a helmet
          *
            Creating vertebrae mechanical
          *
            Creation of the arm
          *
            Creation of a wheel
          *
            Use of "Spotlight"
          *
            Creating a pedestal.
          *
            "NormaleMap, displace, color" with "GOZ"
   8.
      The basic rendering
          *
            "Shaders"
          *
            "SSS Shader"
          *
            Lights
          *
            The "OPI"
          *
            Rendering in passes
   9.
      Animation features and presentation.
          *
            "Timeline" (New ZBrush 4)
          *
            "Xpose" (New ZBrush 4)
          *
            Conclusion
Prerequisites
    Requires some knowledge of the fundamental concepts of 3D.
Objectives
    Mastering the tools & techniques specific to ZBrush to create a 3D character.

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