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Unreal Engine 4虚幻游戏引擎快速入门训练视频教程第二季 Digital Tutors Quick Start to Unreal Engine 4.3 Volume 2

Unreal Engine 4虚幻游戏引擎快速入门训练视频教程第二季 Digital Tutors Quick Start to Unreal Engine 4.3 Volume 2 


本视频教程是由Digital-Tutors机构出品的Unreal Engine 4虚幻游戏引擎快速入门训练视频教程第二季,Digital Tutors Quick Start to Unreal Engine 4.3 Volume 2,时长:1小时3分,大小:500 MB,MP4高清视频格式,附工程源文件,教程使用软件:Unreal Engine 4.3,作者:Joshua Kinney,共9个章节,语言:英语。

Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

Digital-Tutors机构是号称全球最大的CG付费教程网站,2000多万次视频播放记录,顶级客户的优秀项目实例,被誉为教学和娱乐结合的最好的教程,RenderMan创建人称之为“完美的学习站点”,成立至今已经有12年之久,内容集中在视频制作和游戏制作两大板块,其网站完整的教学的理念,先进的技术支持(他们甚至开启了移动手机看教程的计划,支持IPAD/IPHONE/ANDROID),都让人耳目一新。尤其是多层级的教学难度设置,有趣的考试内容,时不时的竞赛,让DT成为非常活跃的一个CG机构。

Digital Tutors Quick Start to Unreal Engine 4.3 Volume 2
In this series of tutorials we’ll discuss how to create mood in games through light, sound and effects. We’ll start out by learning about the basics of adding and manipulating lights in Unreal. Then we’ll discuss how lights can be used to not only create light but how they can create a mood for your levels.
After that we’ll discuss how to add ambient sound to your levels to immerse the player into your game. Then we’ll wrap up the training by talking about how to create particle effects using the Cascade Editor in Unreal. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you’ve learned and apply them in a different way to your own work.
With this in mind, you’ll be presented with an assignment immediately following each Volume. These assignments will challenge you to take the skills that you’ve learned in a particular Volume and apply them to a different asset. These tutorials are designed to be taken in sequence so we really encourage you to start with Volume 1 and proceed all the way through to Volume 3, and taking advantage of the periodic assignments along the way to get the full learning experience.

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