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《Maya室外照明高级教程》(Gnomon Outdoor Lighting with Alex Alvarez )

The Gnomon Workshop 艺术设计殿堂极力缔造者,由Gnomon出品的《Maya室外照明高级教程》(Gnomon Outdoor Lighting with Alex Alvarez )。GNOMON教程,每每给我们于激情与期待!让我们在CG设计路上不再独行!让我们共同期待!让我们共同期待与业界CG顶尖设计师的面对面!少玩多花些时间多学习学习,让我们的商业作品与众不同!Gnomon的教程向来以其前沿的技术和清晰的视频质量而受到广大用户的青睐。 
《Maya室外照明高级教程》(Gnomon Outdoor Lighting with Alex Alvarez )
本教程提供了一个如何处理时间为一天中的任何户外照明详细演示。我们首先讨论的户外灯,太阳,天空,阴影和参考材料的使用性质。在玛雅我们专注于一个直接照明同时利用本地和Mental Ray渲染器的方法,同时讨论了skyDomes,反射光线的使用,光线追踪,optiFX,最后收集和环境闭塞。一天中不同时间的创建,包括早上,中午,下午,傍晚和夜间。照明测试动画渲染和复合在After Effects中,纳入的Z -深度的景深场,突出开花和其他过滤器的调整,使我们感到更呈现摄影
《Maya室外照明高级教程》(Gnomon Outdoor Lighting with Alex Alvarez )
使用软件《Maya室外照明高级教程》(Gnomon Outdoor Lighting with Alex Alvarez )《Maya室外照明高级教程》(Gnomon Outdoor Lighting with Alex Alvarez )《Maya室外照明高级教程》(Gnomon Outdoor Lighting with Alex Alvarez )

          章节:

    Introduction
    Reference and
    SkiesSun and Sky
    IlluminationShadows and Bounce
    LightChanging the Time of DayVariations
    Lighting for AnimationCompositing
    Z-Depth
    Post-Effect

This tutorial provides a detailed demonstration of how to approach outdoor lighting for any time of day. We begin by discussing the nature of outdoor light, the sun, the sky, shadows and the use of reference material. In Maya we focus on a direct illumination approach utilizing both the native renderer and Mental Ray, while also discussing the use of skyDomes, bounce light, raytracing, optiFX, Final Gather and Ambient Occlusion. Various times of day are created, including morning, noon, afternoon, evening and night. Animated lighting tests are rendered and composited in After Effects, incorporating Z-depth based Depth-of-Field, Highlight Blooming and other filter adjustments to make our renders feel more photographic.
关于作者:
《Maya室外照明高级教程》(Gnomon Outdoor Lighting with Alex Alvarez )
Alex Alvarez
Founder, Director The Gnomon Workshop
Gnomon School of Visual Effects

Alex is founder and director of The Gnomon Workshop and of the Gnomon School of Visual Effects in Hollywood. Having dedicated the last decade to educating students and professional artists around the world, Alex has helped change the face of computer graphics and design education. He has been published in industry magazines, websites and books - plus he has taught courses at several major trade conferences. Alex is president of the Los Angeles Maya Users Group and sits on the Advisory Boards for Highend3D.com and CGsociety. He continues to work on personal and professional projects, recently as a creature development artist on the James Cameron film Avatar. Prior to Gnomon, Alex worked for Alias|Wavefront as a consultant and trainer for studios in the Los Angeles area. Alex is an alumnus of the Art Center College of Design and the University of Pennsylvania.