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《XSI次世代建模特征教程》Digital Tutors Modeling Next Gen Characters In XSI-TA



本套教程是由Digital Tutors出品的XSI次世代建模特征教程。

Digital Tutors - Beginner's Guide to ZBrush 4 (ISO)
In this collection of lessons we will learn the basics of working ZBrush.

Introducing the Beginner Guide to ZBrush, a fundamental learning series brought to you by Digital-Tutors, the largest online CG training library in the world and a Pixologic Authorized Training Provider. In this course you will get an introductory look into ZBrush so you can learn essential terms and definitions and build a solid foundation. We will start off by covering the basics of the ZBrush interface and how you can work with models in the application. We will then take a look at how models are subdivided and how you can then sculpt and paint the detail you want. You will also learn about adding materials, posing geometry, and creating models using ZSpheres. And to wrap up, we will look at how plug-ins can be used to extend the functionality of ZBrush. This series of step-by-step videos was developed with artists new to ZBrush in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner Guide courses; visit our library where you will find the largest collection of free, high-quality CG training videos.

Popular highlights include:
Rotoscope Preparation
Building to Reference Art
Blocking-in Forms
Working with Polygon Budgets
Adding Muscle Flow
Modeling with Symmetry
Reducing Model Resolution Manually
Merging and Welding Geometry
Creating Efficient Geometry
Strategically Adding Detail
Extruding Geometry
Splitting and Adding Edges
Extracting Geometry
Simplifying Shapes
Proportional Modeling
Adjusting Pivot Points
Creating Useful Topology
Modeling from Primitives
Checking Character for Appeal