当前位置:
首页 > 学习教程 > 超级角色从二维到三维大师级设计训练视频教程 Uartsy Character Development Master Class 2D & 3D Tools For Professional Pipelines

超级角色从二维到三维大师级设计训练视频教程 Uartsy Character Development Master Class 2D & 3D Tools For Professional Pipelines

超级角色从二维到三维大师级设计训练视频教程 Uartsy Character Development Master Class 2D & 3D Tools For Professional Pipelines

本视频教程是由Uartsy机构出品的超级角色从二维到三维大师级设计训练视频教程,Uartsy Character Development Master Class 2D & 3D Tools For Professional Pipelines,时长:超过10小时,大小:8.6 GB,MP4高清视频格式,附工程源文件,教程使用软件:ZBrush, Keyshot, Photoshop,作者:Danny Williams,共11个章节,语言:英语。

Zbrush是传统和创新工具的完美组合,让您创造复杂、高品质的图形,快速有效地表达自我,这些功能曾经在《指环王3:国王归来》这部影片的数字建模方面被广泛运用(主要是魔兽)。它能给於您即时反应,即时绘制您的图像,它也非常适合於情节串联图板和概念化设计,功能足於将您的作品打造完美。直观、易於使用和功能强大,Zbrush将激发您创造多面的、震撼人心的图像,不管您是个新手,还是位专业人士。Zbrush独特的2D和3D功能的组合将产生动人的效果,不需要您经过痛苦的漫长学习。

ZBrush 是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。

更多相关教程请关注:Zbursh视频教程专区

Uartsy Character Development Master Class 2D & 3D Tools For Professional Pipelines
The 5 most important lessons:
Thoroughly understand the character creation process from start to finish.
Effectively transfer 2D costume concepts to highly detailed 3D models.
Efficiently retopologize, UV, and texture characters for a production pipeline.
Understand the fundamentals of rigging to dynamically pose characters.
Create professional turn-table to properly present characters.
Course Outline
Project 1 : Pre-Class Bonus Lectures
Get a taste of Danny’s tone painting techniques.
12 Lectures
Project 2 : Getting Started
Begin blocking out your character focusing on flowing lines and shapes.
10 Lectures | 1 Assignment
Project 3 : Constructing the Face
Sculpting and drawing each part of the face.
10 Lectures | 1 Assignment
Project 4 : Hand Sculpting And Basic Paint
Creating hands and painting a basic skin tone.
8 Lectures | 1 Assignment
Project 5 : Armor And Clothing Design and Layout
Designing costume concepts in 2D and transfering them to 3D.
7 Lectures | 1 Assignment
Project 6 : Re-topology and working on the Mouth
Learn to retopologize the head and work creating teeth
5 Lectures
Project 7 : Working with UV’s and Examining Materials/Polypaint
13 Lectures | 1 Assignment
Project 8 : Rigging and Posing Your Character
23 Lectures | 1 Assignment
Project 9 : Creating a Turn-Table and Evaluating Our Character
16 Lectures
Project 10 : Generating Texture Maps
9 Lectures | 1 Assignment
Project 11 : Creating and Adjusting Texture Maps
20 Lectures

http://www.rr-sc.com/thread-16650431-1-1.html