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ZBrush认证级雕刻设计训练视频教程 Uartsy ZBrush Certification Course

ZBrush认证级雕刻设计训练视频教程 Uartsy ZBrush Certification Course

本视频教程是由Uartsy机构出品的ZBrush认证级雕刻设计训练视频教程,Uartsy ZBrush Certification Course,时长:超过10小时,大小:20 GB,MP4高清视频格式,附工程源文件,教程使用软件:ZBrush,作者:Ryan Kingslien,共14个章节,语言:英语。

Zbrush是传统和创新工具的完美组合,让您创造复杂、高品质的图形,快速有效地表达自我,这些功能曾经在《指环王3:国王归来》这部影片的数字建模方面被广泛运用(主要是魔兽)。它能给於您即时反应,即时绘制您的图像,它也非常适合於情节串联图板和概念化设计,功能足於将您的作品打造完美。直观、易於使用和功能强大,Zbrush将激发您创造多面的、震撼人心的图像,不管您是个新手,还是位专业人士。Zbrush独特的2D和3D功能的组合将产生动人的效果,不需要您经过痛苦的漫长学习。

ZBrush 是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。

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Uartsy ZBrush Certification Course
This is a program for those who really want to know how ZBrush works and how to make it work for them. Ryan Kingslien is going to teach you everything he learned as part of the development team at Pixologic as well as the tips, tricks, and techniques he’s learned from the amazing artists in residence at ZBrushWorkshops.
The 5 most important lessons:
Understanding each feature of ZBrush, what it does, and why Pixologic designed it that way.
The best way to use those tools and how to use ZBrush more intuitively.
How to string features together to create highly effective workflows and get work done faster than ever before.
Ryan Kingslien’s personal sculpting methods and how to put your knowledge of ZBrush to work with a study of the human face
How to tap into your creativity with ZBrush, and use the features to unlock your inner sculptor and reach your full potential as an artist!
Project 1 : Your First ZBrush Lesson
Introduction to basic navigation and sculpting techniques.
11 Lectures
Project 2 : Feature Framework Preview
Preview of how you can approach any project in ZBrush.
4 Lectures
Project 3 : Getting Started
Getting you into ZBrush and sculpting a head.
19 Lectures
Project 4 : Polygons, Polygroups, and Subtools
Understanding how to break down a subtool for more control and dynamesh explained.
21 Lectures
Project 5 : Brushes
General overview of brushes, how to modify them, and create your own.
16 Lectures
Project 6 : Brush Control
A more in depth look at brushes and how to control certain aspects of them.
18 Lectures
Project 7 : Masking and Posing
Masking and posing with the transpose line.
14 Lectures
Project 8 : Hard Surface Sculpting
Introduction to using polygroups, panel loops, and polish to create smooth crisp lines.
16 Lectures
Project 9 : Quick Sketch and Insert Mesh Brushes
Using quick sketch to generate ideas and insert mesh brushes.
16 Lectures
Project 10 : More Multi Mesh Information
More information on insert multi mesh brushes and using polygroups when posing.
4 Lectures
Project 11 : Polypainting and Materials
Polypainting a human face and an introduction to materials, bpr filters, uvs, and fiber mesh.
17 Lectures
Project 12 : Controling Topology
Understanding Topology and how to alter it with ZRemesher.
13 Lectures
Project 13 : Materials In Depth
Create your own materials and delve into the various settings to tune it properly.
17 Lectures
Project 14 : Scale and Exporting
Export your models from ZBrush with texture maps and discuss scale within ZBrush.
13 Lectures

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