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Zbrush游戏武器实例制作训练视频教程 Uartsy Creating Stylized Game Weapons

Zbrush游戏武器实例制作训练视频教程 Uartsy Creating Stylized Game Weapons

本视频教程是由Uartsy机构出品的Zbrush游戏武器实例制作训练视频教程,Uartsy Creating Stylized Game Weapons,时长:4小时,大小:1.6 GB,MP4高清视频格式,附工程源文件,教程使用软件:ZBrush,PHotoshop,作者:Kyle Sarvas,共15个章节,语言:英语。

Zbrush是传统和创新工具的完美组合,让您创造复杂、高品质的图形,快速有效地表达自我,这些功能曾经在《指环王3:国王归来》这部影片的数字建模方面被广泛运用(主要是魔兽)。它能给於您即时反应,即时绘制您的图像,它也非常适合於情节串联图板和概念化设计,功能足於将您的作品打造完美。直观、易於使用和功能强大,Zbrush将激发您创造多面的、震撼人心的图像,不管您是个新手,还是位专业人士。Zbrush独特的2D和3D功能的组合将产生动人的效果,不需要您经过痛苦的漫长学习。

ZBrush 是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。

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Uartsy Creating Stylized Game Weapons
In this course, Kyle Sarvas goes over his process and techniques on creating a stylized weapon for video games!
In this on-demand course, Kyle Sarvas will show you how to create visually impactful and dynamic stylized weapons for video-games. Using ZBrush, Maya and 3DCoat you learn the ins and outs of game asset production through multiple 3D editing platforms to stunning effect.
The 5 most important lessons:
How to analyze concepts and plan out the creation of an asset
Fundamental hard surface modeling techniques
Various sculpting techniques in ZBrush such as Mesh Extraction and Mesh Clipping
How to bake clean Normal maps and AO maps in XNormal
An effective workflow for creating stylized hand-painted texture maps in 3DCoat
Course Outline
Project 1 : Concept And Block In
Key Takeaways
Analyzing the Concept
Blocking out the Weapon in Maya
Importing the Low Poly Model into ZBrush and preparing the model for sculpting
Project 2 : Sculpting Forms
Key Takeaways
Sculpting the secondary forms of the concept in ZBrush
Sculpting exaggerated cracks, dings, cuts, etc.
Exporting the Decimated sculpt for retopology
Project 3 : Retopology And Baking
Key Takeaways
Refining the Low Polygon Model in Maya
Creating the UVs in Maya
Creating the Normal map in XNormal
Creating the AO map in XNormal
Setting up the Diffuse map in Photoshop by utilizing th e AO map from XNormal
Setting up the model in 3D Coat
Project 4 : Texturing And Rendering
Key Takeaways
Creating the final Diffuse map in 3D Coat
Creating the Specular map in Photoshop
Evaluating the asset in Marmoset
Finishing Touches

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