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《MotionBuilder角色化骨架教程》Characterizing Skeletons with MotionBuilder

《MotionBuilder角色化骨架教程》Characterizing Skeletons with MotionBuilder《MotionBuilder角色化骨架教程》Characterizing Skeletons with MotionBuilder《MotionBuilder角色化骨架教程》Characterizing Skeletons with MotionBuilder

由Digital Tutors公司出品的Digital Tutors Characterizing Skeletons with MotionBuilder 教程,MotionBuilder角色化骨架教程
教程所使用的软件:MotionBuilder 2009 and up
Alias MotionBuilder是用于游戏、电影、广播电视和多媒体制作的世界一流的实时三维角色动画生产力套装软件。利用实时的、以角色为中心的工具的集合,对于从传统的插入关键帧到运动捕捉编辑范围内的各种任务,该软件为技术指导和艺术家提供了处理最苛刻的、高容量的动画的功能。它的固有文件格式(FBX)使在创建三维内容的应用软件之间具有无与伦比的互用性 — 使MotionBuilder 7成为可以增强任何现有制作生产线的补充软件包。

《MotionBuilder角色化骨架教程》Characterizing Skeletons with MotionBuilder

Characterizing Skeletons with MotionBuilder

  • 27 min. 52 sec.
  • Released on October 8, 2009
  • Project Files Included (28 MB)
  • Required Software: MotionBuilder 2009 and up


MotionBuilder目前已经被用于制作多个知名的娱乐项目,包括《贝奥武夫》(Beowulf)、《战争机器2》(Gears of War 2)、《肖恩·怀特滑雪》(Shaun White Snowboarding) 和《抵抗2》(Resistance 2)。

 


In this course we will learn how to take external skeletons or bone structures and characterize, or in other words, format them so MotionBuilder understands them and can create a rig over them.

We'll begin this project by bringing in a correctly formatted skeleton and characterize it. We'll then go into how to manually characterize a skeleton if your naming convention differs from MotionBuilder's. We'll then learn how to characterize a quadruped rig and how to get around specific issues that can crop up while working with quadrupeds. This series of lessons will take us through the process of bringing in your external skeletons and creating the FBIK rig on top of them so you can use the power of MotionBuilder on your own characters.