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Photoshop CS5一对一系列教程:3D对象设计》

Photoshop CS5一对一系列教程:3D对象设计》


资源简介

教程名称:Photoshop CS5 Extended One-on-One: 3D Objects
教程时长:06:01:00http://www.lynda.com/Photoshop-CS5-tutoria...6-2.html
官网链接:
练习文件:包含有配套素材

Lynda.com 出品的时长6小时01分钟的Photoshop CS5 Extended一对一系列教程:3D对象设计。由Deke McClelland演示在三维空间里如何绘制制作体积对象并操纵它。内容包括怎样从2D图层中制作3D对象,并且预定义其像球体或立方体的3D形状,从其它程序中导入3D模型来绘制,以及最大限度使用Repoussé凸纹面功能的3D特效。本教程附带练习文件。

简介翻译 摘自(xuehui@TLF)

以下内容摘自官网:

In this installment of his Photoshop CS5 Extended One-on-One series, Deke McClelland shows how to draw six varieties of volumetric objects and manipulate them in 3D space. The course covers how to make 3D objects from 2D layers, work with predefined 3D shapes such as spheres and cubes, import 3D models drawn in other programs, and maximize the power of the Repoussé feature. Exercise files are included with the course.
Topics include:

* Spinning a 2D layer in 3D space
* Using basic 3D shapes
* Importing a 3D model as an OBJ file
* Exporting a 3D model to the DAE format
* Painting directly on a 3D layer
* Working with UV overlays
* ** a bump map
* Working with 3D depth maps
* The medical applications of Photoshop 3D
* Creating 3D motion effects
* Revolving objects in 3D space
* Adjusting the depth of field 

目录:

[p=18, null, left]Introduction
Welcome 00:01:44
** Photoshop your default image editor on a PC 00:04:02
** Photoshop your default image editor on a Mac 00:05:53
Installing the dekeKeys keyboard shortcuts 00:04:10
Remapping Mac OS shortcuts 00:04:00
Establishing the best color settings 00:03:53
Constructing the ideal workspace 00:03:25
Adjusting the inte**ce settings 00:03:06
Establishing the best preference settings 00:06:10
00:42:34
7. ** a 3D Postcard
Flat 2D layers in 3D space 00:01:06
** a 3D postcard 00:04:12
Combining extruded type with a postcard 00:05:07
Matching a postcard to a background image 00:07:52
Masking, blending, and lighting a scene 00:04:55
Editing type in a diffuse texture 00:03:56
Tying objects together with reflectivity 00:03:59
Adding defects with a bump map 00:05:30
Adding rust trails to metallic type 00:05:57
00:40:15
8. Creating a 3D Shape from a Preset
The challenge of the multi-mesh object 00:01:07
Introducing the 3D shape presets 00:06:41
Duplicating materials, camera, and position 00:03:26
Loading and editing diffuse textures 00:06:15
Creating texture-specific bump maps 00:04:56
Faking a 3D bevel with 2D layers 00:03:42
Creating a starburst effect with Repoussé 00:03:12
** rays of light with a diffuse texture 00:03:47
Filtering a 3D object as a Smart Object 00:03:40
Blending a 3D cube with 2D effects 00:03:29
01:12:40
9. Importing 3D Models
Bringing models into Photoshop 00:00:55
Accessing 3D models and materials 00:03:04
Importing 3D models 00:05:16
Prepping 3D models for export 00:03:36
Exporting a model as a 3D shape preset 00:04:05
Creating a credible leather texture 00:04:19
Scaling and repeating a texture 00:05:33
Identifying and painting details in 3D 00:07:28
Fixing gaps in a custom diffuse texture 00:05:43
Working with UV overlays 00:07:27
Navigating inside a complex UV map 00:09:21
Reflecting a partial environment map 00:03:55
Filling in missing parts of an environment 00:03:50
** and painting a multilayer bump map 00:04:40
Simulating depth of field with a 2D filter 00:03:28
00:55:26
10. Creating 3D from a Depth Map
White is height, black is back 00:00:56
Introducing 3D depth maps 00:06:03
Cylindrical and spherical projections 00:07:40
The advantage of 16-bit depth maps 00:06:54
Creating a 3D object from a 16-bit gradient 00:04:49
** a 3D object look huge and distant 00:06:54
Depth maps vs. displacement maps 00:04:26
Hand-painting and blurring a depth map 00:03:37
Coloring a scene with lights and texture 00:04:16
Creating rips and tears in a 3D su**ce 00:07:46
Singeing the holes with 2D effects 00:02:05
00:49:35
11. Creating a 3D Volume from Layers
Science meets art 00:01:19
** a 3D volume from DICOM layers 00:06:05
Render settings and transfer functions 00:05:06
Using 3D volumes as creative tools 00:05:32
Building one 3D object from another 00:05:05
Adding white peaks to hills 00:03:01
Creating synthetic rain 00:04:23
Rendering 3D motion trails 00:05:30
Matching independent objects in 3D space 00:06:57
** ghostly type with layer effects 00:03:03
Boosting the highlights of a 3D composition 00:03:34
01:03:43
12. Advanced Repoussé
The baffling power of Repoussé 00:01:01
Repoussé and pixels vs. vector masks 00:06:22
Creating a 3D revolution 00:06:32
** seamless textures and bump maps 00:06:14
Merging and reconciling different 3D objects 00:06:44
Assigning and adjusting depth of field 00:04:08
Extruding a long, bending object 00:09:55
Blending a photographic foreground 00:05:07
Creating a custom contoured bevel 00:06:27
Moving one object between two others 00:06:34
When in doubt, move what's easiest 00:04:39
00:01:03
Conclusion
Until next time 00:01:03