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《Nuke视频教程》fxphd NUK202 Intermediate Nuke

《Nuke视频教程》fxphd NUK202 Intermediate Nuke

NUKE是一个获得学院奖(Academy Award)的数码合成软件。已经经过十多年的历练,为艺术家们提供了创造具有高质素的相片效果的图像的方法。NUKE无需专门的硬件平台,但却能为艺术家提供组合和操作扫描的照片,视频板以及计算机生成的图像的灵活、有效、节约和全功能的工具。在数码领域,NUKE已被用于近百部影片和数以百计的商业和音乐电视,NUKE具有先进的将最终视觉效果与电影电视的其余部分无缝结合的能力,无论所需应用的视觉效果是什么风格或者有多复杂。艺术家们都能用它从容面对!

教程分为十个章节,镜像内包括视频及相关素材

Class 1: Warping Minds and Pixels. One of the key tools to any compositor's toolbox is image warping. This week we'll cover shape based warps with corner pin, the grid and spline warper and image driven warps using the iDistort node.

Class 2: Project Class 1 - 2D Photoshop in a 3D Nuke world. Using a massive layered Photoshop still we will build and animate a stylized forest to wow friends and influence recruiters.

Class 3: Gizmos for the geeks in all of us. The "macro" system in Nuke is called gizmos. We will create a "smart" gizmo utilizing expressions and user controls and learn how to add that gizmo to our nuke menus for others to access.

Class 4: Pimp my Nuke. Pimp my Nuke. Building on last week's course, we will further customize nuke by adding and setting default working resolutions on launch, setting up shot specific working directories and other tasks that nuke can automate.

Class 5: Project Class 2 - Set Building and Camera Projections. Some live action, some CG, some set geometry, some keying. All part of the fun in our second project based class of the term.

Class 6: Part 2 of a 2 part production class that covers keying, 3D Projections, color correction, cameras and much more.

Class 7: Another 2 part production class. Part 1 of 2 covers keying, 3D Cards, stabilizing and turning a still frame into multi-dimensional image using the 3D system.

Class 8: Part 2 of 2 covers advanced keying, setting looks and overall comp production tips as we finish our night balcony scene.

Class 9: Project Class 4 - Multi, Multi-Pass Compositing - Part 1 of 2 . A completely CG shot with many layers to comp and refine. Focusing on Multi-pass compositing, layer ordering and organizing your 3D assets.

Class 10: Part 2: A completely CG shot with many layers to comp and refine. More in-depth multi-pass compositing and making the best of your elements.