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《Maya 2012创意开发车辆动力学动画教程》Digital Tutors Creative Development Vehicle Animation Dynamics in Maya 2012

《Maya 2012创意开发车辆动力学动画教程》Digital Tutors Creative Development Vehicle Animation Dynamics in Maya 2012

由Digital Tutors公司最新出品的Maya 2012创意开发车辆动力学动画教程。

Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。

《Maya 2012创意开发车辆动力学动画教程》Digital Tutors Creative Development Vehicle Animation Dynamics in Maya 2012

《Maya 2012创意开发车辆动力学动画教程》Digital Tutors Creative Development Vehicle Animation Dynamics in Maya 2012

Digital Tutors - Creative Development: Vehicle Animation Dynamics in Maya 2012

English | MPEG-4 1280x720 | AAC 64 Kbps | 1.69 GB

Genre: eLearning

In this course we will go over how to properly rig and animate a vehicle in Maya. In this series of lessons we will learn how to rig vehicles in Maya and learn proper vehicle animation techniques. Throughout this series we will learn how to create a seamless vehicle rig that will provide the animator with the control needed to create realistic animation. We will start with preparing our model for rigging with a proper naming convention and hierarchy. Step by step we will learn how to set up controls for steering and rotating the wheels as well as building a full custom suspension. We will learn how to clean up our rig to make it simpler to use and be seamlessly passed off to an animator. We will also go through the process of creating realistic animation including setting up a shot camera, blocking the animation, adjusting the animation curves and viewing a motion trail. We will also cover animating the suspension for our car to give the it a sense of weight.
《Maya 2012创意开发车辆动力学动画教程》Digital Tutors Creative Development Vehicle Animation Dynamics in Maya 2012

13 videos in this course
1. Introduction to rigging and animating vehicles in Maya
2. Preparing the model for rigging
3. Setting up the steering controls
4. Setting up individual wheel controls
5. Rigging the suspension
6. Setting up the global control
7. Colorizing the control curves
8. Locking and hiding unnecessary control curve attributes
9. Limit control curve values
10. Blocking the animation
11. Finessing the car rotation
12. Animating the wheels
13. Animating the suspension