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《Maya灯光和渲染策略教程》Digital-Tutors Creative Development Guerilla Lighting and Rendering Tactics in Maya with Ed Whetstone

《Maya灯光和渲染策略教程》Digital-Tutors Creative Development Guerilla Lighting and Rendering Tactics in Maya with Ed Whetstone

本教程是由Digital-Tutors机构出品的Maya灯光和渲染策略教程,时长2小时53分,附工程文件。教程所使用的软件:Maya 2011, mental ray。

Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。

《Maya灯光和渲染策略教程》Digital-Tutors Creative Development Guerilla Lighting and Rendering Tactics in Maya with Ed Whetstone《Maya灯光和渲染策略教程》Digital-Tutors Creative Development Guerilla Lighting and Rendering Tactics in Maya with Ed Whetstone《Maya灯光和渲染策略教程》Digital-Tutors Creative Development Guerilla Lighting and Rendering Tactics in Maya with Ed Whetstone

In this collection, we will tackle a lighting challenge with small-scale production needs in mind.

Intended for small-scale productions, this series of lessons walks through one lighting and rendering workflow that introduces new tools, techniques, and workarounds. We will exploit the environment-sampling power of portal lights, build a fake GI solution with projected light fields, and use MEL scripts to automate tedious tasks. These methods won't work for every scenario, but they can be very useful tools for the guerilla CG filmmaker.

教程章节目录:

1. Introduction and Project Overview
2. Gamma Correction and Linear Workflow
3. Portal Lights for Indirect Sky Lighting
4. Render Settings
5. Creating a Fake Sky
6. Creating Fake Ambient Lighting
7. Introducing the Art Deco Train Station
8. Lighting up the Windows
9. Creating Direct / Indirect Lighting with Portals
10. Faking GI with ambient-occluded light fields
11. Faking Glossy Reflections with env_blur
12. Setting up the Final Renders
13. Compositing Overview and Final Thoughts

http://www.rr-sc.com/thread-6916-1-1.html