由Digital Tutors 公司出品的Digital Tutors Object Replacement with Magic in RealFlow 5教程,RealFlow 5对象置换魔术的使用和技巧教程。
教程所使用的软件:RealFlow 5 and up
部分章节视频预览:
RealFlow专用于水面波浪的模拟,如海面、落入物体后水面泛起的涟漪、行驶在水中的船(包括破浪泛起的粒子水花和产生的水面拖尾),能够完成的项目包括:物体落入水面后激起波浪,并且随水面上下波动,还能产生溅起的水花。粒子落在水面上泛起的涟漪。在水面上快速运动的物体产生尾迹、水花和波浪,常用于船只的航行模拟。表现动态、自然波动的水面,如湖泊、水池、海洋等,还能产生海水拍岸溅起海浪水花的效果。
We'll begin this project by importing our geometry into RealFlow and creating our initial emitter. We'll then add some random motion using a noise field daemon. To get a squashing effect, we'll use a Dspline daemon to pull all our particles into a line. Finally, we'll use the magic daemon to make our particle cloud form our second word. Our job is not done since we need to animate these daemons to work together in a specific sequence. Once our particles are moving nicely, we'll take a look at some meshing challenges and see how to use a drag daemon to fix certain issues. We'll finish by taking our mesh into Maya and creating the shader and render setup to output our final images.
![]() 1. Introduction and project overview ![]() 3. Setting our objects to correctly interact and adding Noise
|
![]() 2. Importing our objects and creating our initial Fill emitter ![]() 4. Spinning our liquid using a DSpline daemon
|
免费下载地址:
http://hotfile.com/dl/75013356/21ebaec/Object_Replacement_with_Magic_in_RealFlow_5_by_T-Mick.part1.rar.html
http://hotfile.com/dl/75014509/2cb3c3a/Object_Replacement_with_Magic_in_RealFlow_5_by_T-Mick.part2.rar.html
如有问题,请联系邮箱:rrscteam@qq.com