由Digital Tutors 公司最新出品的Digital Tutors Curve-based Facial Rigging in Maya 2011教程,Maya 2011曲线为基础的面部绑定教程.讲解如何使用曲线来绑定人物角色。
教程所使用的软件:Maya 2010 and up
In this course we will cover tools and techniques for curve-based facial rigging in Maya.
We'll take the Facial Action Coding System approach of controls muscles to mold facial expressions. Step by step, we'll construct a facial control rig that is robust, sufficient, and animator-friendly. We'll learn everything from how to deform a mesh by a curve's shape, to creating controls for those curves that will provide the animator with the functionality they need to create entertaining facial animations. We'll also learn how utilize nodes and expressions to automate certain components of our control rig. By the end of this course, you'll have the fund of knowledge you need to create your own curve-based control rigs that produce natural and appealing facial expressions.
![]() 1. Introduction and Project Overview
![]() 3. Setting up the Joints of the Facial Rig
![]() 5. Building the Curves that will Deform the Face
![]() 7. Wrapping up the Initial Weight Pass of the Facial Curves
![]() 9. Fine-tuning the Deformations of the Mouth Curves
![]() 11. Controlling the Facial Curves with Clusters
![]() 13. Creating Controls for the Orbicular Curves
![]() 15. Starting on the Lip Controls
![]() 17. Creating Groups for the Lip Controls
![]() 19. Finishing up the Connections of the Lip Controls and Driver Curve
![]() 21. Correcting the Weights Around the Corners of the Mouth
![]() 23. Creating a Jaw Control/Blocking in the Weights of the Jaw Bone
![]() 25. Wrapping up the Automation of the Corner Lip Controls
![]() 27. Finishing the Connections Between the Lower Lip Controls and the Jaw
![]() 29. Shifting the Lower Lip Controls as the Jaw Rotates in the Y Axis
![]() 31. Setting up the Lip Rolls
![]() 33. Creating the Tongue Bones/Binding the Tongue
![]() 35. Stretching the Tongue
![]() 37. Connecting the Blend Shape Controls to the Animation Controls
![]() 39. Cleaning up the Scene
![]() 41. Exploring a Technique for Correcting Deformations in the Face
|
![]() 2. Driving the New Mesh of the Animation Character
![]() 4. Adding Tools to a Custom Shelf
![]() 6. Adding the Facial Curves as Influence Objects
![]() 8. Refining the Weights of the Brows and Orbicularis Curves
![]() 10. Finalizing the Weights of the Buccinators
![]() 12. Mirroring Influence Weights/Setting up Brow Controls
![]() 14. Building Controls for the Buccinators and Zygomatic Curves
![]() 16. Adding Clusters to the Driver Curve for the Lips
![]() 18. Attaching the Lip Controls to the Driver Curve with an Expression
![]() 20. Connecting the Zygomatic Controls to their Driver Curves
![]() 22. Rigging the Nose
![]() 24. Automating the Corner Lip Controls to Follow the Jaw
![]() 26. Setting up the Lower Lip Controls to Move with the Jaw
![]() 28. Refining the Deformations of the Jaw
![]() 30. Closing in the Gaps Around the Lips When the Mouth Closes
![]() 32. Tweaking the Facial Rig
![]() 34. Rigging the Tongue Controls
![]() 36. Tying the Facial Controls to the Control Rig
![]() 38. Finishing the Setup of the Animation Facial Controls
![]() 40. Creating a Sub Character Set for the Facial Controls
|
免费下载地址:
如有问题,请联系邮箱:rrscteam@qq.com