Digital-Tutors : Introduction to Character Rigging in Softimage
English | VP6F 782x646 | MP3 96 kbps | 1.20 GB
English | VP6F 782x646 | MP3 96 kbps | 1.20 GB
部分章节视频预览:
Lesson Outline (34 lessons)
This course will provide you with a foundation for rigging characters in Softimage.
This course will provide you with a foundation for rigging characters in Softimage.
We'll take a step-by-step approach, constructing a control rig that is solid and animator-friendly. We'll learn everything from proper bone placement and working with constraints, to learning how to utilize some of Softimage's robust skinning tools to remove the fear of painting weights. By the end of this course, you'll have the foundation you need to create your own rigs that produce character performances that are natural and entertaining.
1. Introduction and Project Overview 3. Building the leg bones 5. Setting up constraints for the secondary foot controls 7. Creating custom parameters for the secondary foot controls 9. Knee controls 11. Spine controls 13. The Center of Gravity control 15. Setting up head and neck controls 17. Rigging the eyebrows 19. Rigging lattice eyes in Softimage 21. Finishing the blink controls 23. Constructing the hand bones 25. Setting up arm controls 27. Adding shoulder controls 29. Finishing the finger rig 31. Working with Character Key Sets 33. Working with Softimage's Paint Weights tool |
2. Preparing the scene 4. Creating secondary foot controls 6. Establishing a primary foot control 8. Connecting the secondary foot controls to the custom parameters 10. Rigging the spine 12. Adding a back control 14. Building the head and neck bones 16. Staying organized with groups 18. Creating eye controls 20. The blink controls 22. Building the shoulder and arm bones 24. Mirroring the arms 26. Rigging the elbows 28. Building finger controls 30. Creating a Global Control 32. Enveloping the character 34. Mirroring Weights in Softimage |
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