《Modo 401原理教程》(Foundational 3D with modo 401 )

学习教程《Modo 401原理教程》(Foundational 3D with modo 401 )已关闭评论981

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Luxology公司的Modo是CG行业,设计和建筑可视化世界的新工具之一,已迅速赢得了广泛的用户群。Modo是一个非常强大的多边形和细分建模工具,有一个伟大的纹理绘画和雕刻模块,对象的动画工具和出色的渲染,有一个非常直观和友好界的用户界面。modo 是一款强大的细分表面多边形建模工具
《Modo 401原理教程》(Foundational 3D with modo 401 )-图片1
Foundational 3D with modo 401 is geared toward the person who is new to 3D. The series takes you through the 3D language explaining the most common terms you'll run into. It then goes through common modeling techniques such as CAD, NURBS, Subdivision Surfaces and illustrating the difference between NURBS and SubD modeling. We then look at materials, the camera, lights and finally rendering. As we work through all of these topics we make use of modo to help the new modo user become more familiar with the interface and how it relates to these topics.
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Purchasing that course is not required but it is recommended if you are new to modo 401 and you are starting with Foundational 3D with modo 401. You may purchase both courses together at a discounted price here or purchase Foundational 3D with modo 401 by itself here.

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1. 3D Terms - 31 minutes
This chapter introduces the beginner to common vernacular in 3D such as ngons, non-planar geometry, ray-tracing and more.

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2. Modeling Techniques - 15 minutes
This chapter illustrates different ways to create 3d models. We discuss the applications of CAD, NURBS and subdivision surfaces.

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3. Materials - 33 minutes
In chapter 3 we'll discuss materials that make up the surfaces of your models and what the different material properties are and what they affect.

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4. The Camera - 15 minutes
This chapter focuses on the camera and we talk about what properties you'll need to be familiar with to make the most of a 3d camera in conjunction with photoshop.

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5. Lights - 28 minutes
We'll discuss lighting and look at the different light types that modo makes available along with image based (HDRI) lighting.

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6. Rendering - 18 minutes
This chapter finishes up the series by looking at common rendering properties/settings that you will need to be familiar with as you learn 3D

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