《Maya 2011游戏角色动画教程》 (Digital Tutors Animating Game Characters in Maya 2011)

学习教程《Maya 2011游戏角色动画教程》 (Digital Tutors Animating Game Characters in Maya 2011)已关闭评论931

由Digital Tutors公司最新出品的Digital Tutors Animating Game Characters in Maya 2011 教程,Maya 2011游戏角色动画教程。学习和使用Maya 2011 游戏角色动画的各种技术和方法。
《Maya 2011游戏角色动画教程》 (Digital Tutors Animating Game Characters in Maya 2011)-图片1
教程所使用的软件:Maya 2011 and higher
In this collection of lessons we will learn about a wide variety of useful techniques for animating game characters.
《Maya 2011游戏角色动画教程》 (Digital Tutors Animating Game Characters in Maya 2011)-图片1
In this course, we will animate a character for a game in Maya. We will explain workflow techniques that will help us to not only save time with our animations, but at the same time capture a fitting and entertaining personality through the gestures of our character that an audience will enjoy. By the end of this course, you will learn animation techniques that can be applied to any character you may animate in the future.

《Maya 2011游戏角色动画教程》 (Digital Tutors Animating Game Characters in Maya 2011)-图片2
1. Introduction and project overview
《Maya 2011游戏角色动画教程》 (Digital Tutors Animating Game Characters in Maya 2011)-图片2
3. Animating the upperbody
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5. Working on the left arm
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7. Animating the right arm
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9. Animating the head
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11. Preparing the scene for the attack animation
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13. Animating the seond pass of the extremes
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15. Wrapping up the extremes
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17. The first refinement pass: tweaking the upper body
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19. The third refinement pass: editing the f-curves
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21. Finishing the biker's attack
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2. Setting up the scene for the idle animation
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4. Adding movement to the right foot
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6. Finishing our work on the left arm
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8. Adding animation to the chest
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10. Finalizing the idle
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12. Starting on the biker's attack animation
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14. The third pass of the extremes
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16. Adding break-down poses
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18. The second refinement pass: fine-tuning the right foot
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20. Finalizing the third refinement pass

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