Digital-tutors : Character Painting with Maya and Photoshop
Video Training |1.19Gb
Runtime: 4 hrs. 48 min.
Software: Maya 8.5 and up (Maya 2008 required for project files)
Release Date: 09/10/2008
Learn a proven workflow to texture painting with Maya and Photoshop and using their powerful tools and capabilities to achieve best results. Learn several texture creation and texture painting techniques and a flexible workflow that can be used with other software. Contains nearly 5 hours of project-based training.
Popular highlights include: Texturing Workflow Overview; Painting Texture Guides in Maya; Creating Seamless Textures; Adjusting Sub-D UVs to Minimize Distortion; Integrating Maya and Photoshop with PSD Networks; UV Snapshots as Texture Guides; Adjusting Pen Sensitivity on Tablet; Photoshop Brushes and Settings; Adjusting Layers with Curves; Adjusting Hue, Saturation, and Value; Blending Detail with Layer Masks; Color Maps for Bump and Specular; Creating Procedural Textures in Maya; Texturing with Photographs; Opening 3d Models in Photoshop; Generating Individual Texture Maps; Dodge and Burn Tools for Details; Smudge Tool to Blend Texture Detail; Eliminating Texture Seams;
1. Setting up materials and establishing a PSD network
3. Creating a seamless texture in Photoshop
5. Blending the skin textures together
7. Using the 3D Paint Tool to blend seams in Maya
9. Using brush shapes to add detail to the head ridge
11. Painting ridges along the claws
13. Adding stippling to the tongue
15. Painting color variation onto the skin
17. Assembling the leg scales
19. Adding stripes to the back of the dinosaur
21. Using the color map as a base for the bump map
23. Painting additional bump onto the legs
25. Using the 3D Paint Tool to create folds across the chest
27. Creating the bump for the mouth interior and claws
29. Using procedural nodes to create the eyes
31. Adding the gum texture and making texture adjustments
33. Outputting texture maps and creating a final render
35. Using 3d layers in Photoshop to visualize the back stripes
2. Blocking in colors using the UV layout as a guide
4. Filling the canvas with texture using patterns
6. Adding a texture to the head and blending with the skin
8. Minimizing UV stretching on Sub-D surfaces
10. Adding bumpy detail around the mouth
12. Painting striations along the interior of the mouth
14. Painting and blending color onto the belly
16. Painting a texture guide for the leg scales
18. Finishing placement of the scales
20. Adding small details like freckles and blemishes
22. Setting up simple lighting to preview the bump and specular
24. Converting the leg scales' color to bump detail
26. Blending the chest folds with the existing bump
28. Using existing maps as a base for the specular map
30. Using procedural nodes to create the teeth
32. Making final texture adjustments
34. Adding a wet layer to the eyes
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