《Maya创建游戏人物头发高级教程》(Digital Tutors Creating Hair for Next-Gen Game Characters in Maya)

学习教程《Maya创建游戏人物头发高级教程》(Digital Tutors Creating Hair for Next-Gen Game Characters in Maya)已关闭评论984

《Maya创建游戏人物头发高级教程》(Digital Tutors Creating Hair for Next-Gen Game Characters in Maya)
由Digital Tutors 公司最新出品的Maya创建游戏人物头发高级教程
Digital-Tutors : Creating Hair for Next-Gen Game Characters in Maya
Runtime: 2 hrs. 1 min. | Software: Maya 2011n this series of lessons, we will explore the process of creating polygonal hair for our 3D characters inside of Maya.
The process of creating polygonal hair is particularly useful when creating characters for use in a real-time game engine, where it's not effective to utilize a true hair dynamics system. The focus of this training is going to be on creating polygonal hair which is simple enough to be used inside of a game engine but still has the visual appearance of something that is much more complex. We will start this course by exploring some techniques for creating polygonal hair and styling the hair to have the look we want. From there, we will jump into Adobe® Photoshop® and create a series of color maps and transparency maps which will give our hair geometry the realism and complexity we need. Finally, we will learn how we can incorporate some subtle shadowing from the hair into our character's face, allowing for a more realistic end result.
Lesson Outline (14 lessons)
1. Introduction and project overview 
2. Creating initial curves for hair surface 
3. Creating additional curves for the hair surface 
4. Lofting curves to create initial hair surface 
5. Creating the first hair segments for the character's head 
6. Creating hair segments for the front of the head 
7. Creating hair segments for the side of the head 
8. Creating hair segments for the back of the head 
9. Laying out UVs for the individual hair segments 
10. Using Adobe® Photoshop® to create hair texture maps 
11. Creating hair maps for the character's bangs 
12. Fixing overlapping hair segments 
13. Rendering hair occlusion with transparency maps 
14. Baking occlusion into the character's skin

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