Unreal Engine游戏引擎资料素材2016年11月合辑第一季

游戏素材Unreal Engine游戏引擎资料素材2016年11月合辑第一季已关闭评论771
Unreal Engine游戏引擎资料素材2016年11月合辑第一季 UNREAL ENGINE MARKETPLACE A...19 / 作者:抱着猫的老鼠 / 帖子ID:16718700,3599376

本资料是关于Unreal Engine游戏引擎资料素材2016年11月合辑第一季,大小:3.5 GB,使用软件:Unreal Engine 4,语言:英语。

Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

更多相关内容请关注:Unreal Engine游戏素材专区Unreal Engine视频教程专区

UNREAL ENGINE MARKETPLACE ASSET BUNDLE 1 NOVEMBER 2016
Unreal Engine 4 Marketplace – Plants Pack
Meshes include flower and wild grass packs in different size shape and density. All of them can be used with vegetation tools or independently and has wind options in the material instance. Also includes a bonus rocky cliff mesh.
Technical Details
Physically-Based Rendering: Yes
Texture Size : 4096×4096 and 8192×8192
Collision: No
Polygon Count: Varied (800 to 5000)
LODs: 1
Number of Meshes: 70
Number of Materials and Material Instances: 1 master material, 1 rock material
Number of Textures: 6
Intended Platform: PC
Platforms Tested: PC
Documentation Included: No

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Unreal Engine 4 Marketplace – Starter Landscape Pack(4.6 – 4.8)
This set “Starter Landscape Pack” includes highly detailed 15 km x 15 km (225 km2) mountain terrain assets. These landscapes, will be eligible for next-gen games. This pack contains 4 landscapes.
Technical Details
• 4 High quality mountain terrain maps
• 8 High quality ground texture (Diffuse and Normal Maps 2048×2048)
• 4 Optional Landscape materials

Intended Platform: Desktop
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Unreal Engine 4 Marketplace – Farmer
Farmer is composed of three construction blueprints used to create agricultural scenes. All three blueprints can be use on variable height terrain. The blueprints will place the meshes on the surface of the terrain due to the use of ray casting in the construction scripts.
The Crop blueprint creates rows of plants allowing the level designer to adjust row and plant spacing, and specify random offsets, rotation and scaling. The blueprint contains a mesh selection allowing the designer can use any mesh in the blueprint. A variety of vegetable meshes are included to get started.
The Vineyard blueprint creates vineyard rows of grapes, selection for red and green grapes and bare branches, and custom materials. Custom materials can be made by attaching the ‘MF_DmS_TextureScaling’ material function to the UV pin on the pins on the texture maps. The materials should have maps sized for a 2 meter x 2 mesh meter mesh.
The Grain Row blueprint is used to create fields of grain. Two materials are included, golden fall wheat and green summer wheat, or the user can use their own material by attaching the included material function in their materials as described in the vineyard blueprint. All blueprints use ray casting so the plantings conform to the terrain.

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