本游戏资料是个关于多种场景平面反射插件Unity游戏素材资源,大小:10 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
更多相关内容请关注:Unity资料专区,Unity视频教程专区,中文字幕教程专区
This tool also fully supports Desktop platforms, Android, Daydream, CardboardVR, HoloLens and Ocluus Rift!Features :
- Reflection planes can reflect shadows
- Pixel light count per-reflection for maximum performance
- Automatic Terrain simplification on the reflections
- Accurate contact reflections that get blurrier based on the objects distance to the surface
- Adjustable drawing distances
- Adjustable update frequency
- Adjustable reflection resolution
- Smart resources management and pooling
- Output-only reflections to be shared across multiple meshes, multiple materials are also supported
- Real and approximated oblique projections
- Chroma-keyed shaders that mix static and real-time reflections
- Demo scene and 32 different shaders for different needs, from water and simple mirrors to complex PBR materials.
- Full source code access
- Extensively commented code and in-depth documentation
- *VR support.
- Android compatible. Its high performance allows it to run without issue on mobile devices.
This package includes a water shader with depth testing and support for reflections/refraction.
Official Unity Forums thread
NOTE : A left-eye / right eye camera setup is recommended for more accurate reflections
This tool requires RenderTexture support. If your device/Unity version does not have RenderTexture support, this tool will not work properly. Check if your device/Unity version supports RenderTextures before purchasing this tool.
HTC VIVE devices and ARCore applications are not supported by this tool.
If you have questions about this, please contact us before your purchase.
PIDI - Planar Reflections is part of the PIDI Game Development Framework developed by Irreverent Software and used in all our games.
- Reflection planes can reflect shadows
- Pixel light count per-reflection for maximum performance
- Automatic Terrain simplification on the reflections
- Accurate contact reflections that get blurrier based on the objects distance to the surface
- Adjustable drawing distances
- Adjustable update frequency
- Adjustable reflection resolution
- Smart resources management and pooling
- Output-only reflections to be shared across multiple meshes, multiple materials are also supported
- Real and approximated oblique projections
- Chroma-keyed shaders that mix static and real-time reflections
- Demo scene and 32 different shaders for different needs, from water and simple mirrors to complex PBR materials.
- Full source code access
- Extensively commented code and in-depth documentation
- *VR support.
- Android compatible. Its high performance allows it to run without issue on mobile devices.
This package includes a water shader with depth testing and support for reflections/refraction.
Official Unity Forums thread
NOTE : A left-eye / right eye camera setup is recommended for more accurate reflections
This tool requires RenderTexture support. If your device/Unity version does not have RenderTexture support, this tool will not work properly. Check if your device/Unity version supports RenderTextures before purchasing this tool.
HTC VIVE devices and ARCore applications are not supported by this tool.
If you have questions about this, please contact us before your purchase.
PIDI - Planar Reflections is part of the PIDI Game Development Framework developed by Irreverent Software and used in all our games.
如有问题,请联系邮箱:rrscteam@qq.com